Esports Team Business

Esports Team Business Success Stories [2024]

Updated: October 8th, 2024

eSports describe the world of competitive, organized video gaming, where competitors from different leagues or teams face off in similar games.

According to statistics, there are approximately 200 million eSports enthusiasts globally. The audience size will continue to grow YoY to reach approximately 285 Million Esports enthusiasts in a few years.

The estimates illustrate Asia Pacific region leads in the number of eSports enthusiasts, accounting for over 57%. Therefore, starting an eSports team business can be a profitable venture.

Therefore, the massive growth of the eSports industry is inspiring entrepreneurs to start their own sports businesses or teams. If you are passionate about eSports, consider launching your own eSports team as a business can be a profitable venture. To start, conduct proper market research. Focus on analyzing your customers and their expectations, and speak to potential customers to confirm their interests. Then, compare competitors and prepare a SWOT analysis.

You may consider working with potential supporters or collaborators to increase the odds of success.

In this list, you'll find real-world esports team business success stories and very profitable examples of starting a esports team business that makes money.

1. ggCircuit ($3.6M/year)

Zack Johnson, the founder of ggCircuit, came up with the idea for his business while running his own esports arena, eBash Gaming Center. He realized that the management software used by his competitors was outdated and lacked customer engagement. Seeing an opportunity, Zack and his team decided to develop their own cloud-based software, ggLeap, which revolutionized the industry. With a strong focus on customer service and marketing efforts such as YouTube shows, ggCircuit has attracted over 700 locations worldwide and generated $4 million in revenue in the past year, with plans to double that in the next 12 months.

How much money it makes: $3.6M/year
How much did it cost to start: $50K
How many people on the team: 25

SMALLBORDER

We Offer Premium Services For E-Sports Arenas Worldwide [$3.6M/Year]

Esports management software company ggCircuit has doubled its revenue every year since inception and amassed $4 million in revenue in the past year alone, while offering services to over 700 customers globally and projecting double that in revenue over the next 12 months.

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